datafold – software for efficient manifold learning and time series data processing. This was developed in collaboration with Daniel Lehmberg.
Compute shader for terrain grass – Example project to demonstrate how GPU compute shaders can be used for efficient, high definition grass and other details in the Unity Engine.
Vadere – software for the simulation of human crowds. You can read more about the software in this publication. For related publications, visit my publication page and the list at the Vadere homepage.